Patch Notes v1.051 – New Levels, New Enemies, New Skills, Legendary Items, Lots of Improvements and Fixes

TL;DR: Go to town and get the new quest from Binder, try the new skills, find some legendary items

NEW LEVELS

  • Ancient Temple is the first procedural level of Act 3
  • New Dungeon: Avatar’s Reach

NEW ENEMIES

For now, these enemies are exclusive to the new dungeon to limit the spread of any bugs they might introduce. They will be added to other levels soon.

NEW SKILLS

  • Voltaic Thrust – Strike with your weapon for 100% primary weapon damage. Lightning strikes the target and chains to up to 5 additional targets for equal damage. Requires a Sword, Axe, Mace, or Staff.
  • Flame Slash – Charge up and strike with your weapon for 100% primary weapon damage. Target is ignited for 3 seconds for up to 100% of the hit’s damage per second based on charge amount. Requires a Sword, Axe, Mace, or Staff.
  • Leap Smash – Leap forward and smash the ground, damaging all enemies for 100% of your combined weapon damage. Requires a Sword, Axe, or Mace.
  • Crimson Rush – Quickly backstep, avoiding damage, then dash through enemies in front of you, dealing 50% of your combined weapon damage to all enemies hit. Applies a stacking Bleed to all targets for 40% of the hit per second over 5 seconds. Costs 30 Stamina. Requires a 1H or 2H Sword. (Suggested by allnewbagels)
  • Flash Dagger – Throw a dagger that deals 75% primary weapon damage, hitstuns an enemy, and teleports you behind them. Does not respect the GCD. Requires a 1H Sword, Axe, or Mace.
  • Backstab – Attempt a devastating blow on your target. Deals 100% primary weapon damage, or 400% if behind the target. If the target dies, cooldown is reset. Costs 40 Stamina. Does not respect the GCD. Requires a 1H Sword, Axe, or Mace.
  • Dual Wielding’s Execute skill has been replaced by Flurry – Rapidly attack 6 times with both weapons.

LEGENDARY ITEMS

  • 4 new Legendary weapons and 3 Legendary armors are now available exclusively from the final boss of Avatar’s Reach
  • Legendary implicit mods no longer make an item Legendary, your old orange items will now be purple, but their stats will remain the same
  • Twists of Fate can can still roll legendary implicit mods, but doing so no longer makes an item Legendary

NEW

  • Items dropped from enemies now drop with all mods rolled
  • Added 4 new achievements
  • Added flight animations
  • 10 new bow models
  • Humanoid enemies now drop their weapons on death

UI/UX

  • Stamina is now displayed for party members
  • New HUD indicator shows if you’re in nightmare mode
  • Main menu character slots now display what class of knight you’ve become
  • Added a line to the equipment tooltip which shows any necessary requirements for the assigned skill
  • Added comparison tooltip to shop items
  • Added comparison tooltip to quest rewards
  • Binder now shows when you have new quests and quests to turn in
  • Reduced the size of the Pickup Popup by 10%

BALANCE

Boss health increased at higher levels

Skills

  • Updated VFX for Flamedash, Frost Shield, Kirkira’s Resolve
  • Updated icons for Fireball, Firebolt, and Whirlwind
  • Reduced the volume of Shield Slam

Supers

Kirkira’s Resolve now teleports you upward on use

Blizzard Nerf

  • Blizzard max duration reduced to 4 seconds from 5
  • Blizzard max damage reduced to 25% spell damage from 100%
  • Blizzard cooldown reduced to 15 seconds from 20

Rooting Arrow Nerf

  • Rooting Arrow cooldown increased from 12 to 16 seconds
  • Rooting Arrow mana cost increased from 75 to 150
  • Rooting Arrow damage increased from 50% weapon damage to 100%

Misc

  • Fireball max radius increased by 15%
  • Shield Slam now generates 2x threat
  • All melee strike skills now receive an attack speed bonus from dual wielding
  • Blink, Frostblink, and Thunder Step now require a Staff or Focus to use
  • Avatar of Fire, Avatar of Ice, and Avatar of Lightning no longer roll randomly on items. Items with these skills will have their skill rerolled automatically.
  • Freedom Shout renamed to Liberating Shout

Talents

  • Verndari passive for Cooldown Reduction has been replaced with Movement Speed
  • The Alcaeus talent Fighter’s Focus now requires a melee weapon equipped

Enemies

  • Improved enemy AI
  • All enemies now regenerate 10% of their max health per second while out of combat
  • Rampage now has a leap attack
  • Reduced Grunt Master’s bomb AoE by 30%, updated VFX
  • Cryomancers now cleanse the Chilled effect from themselves every 2 seconds

IMPROVED

  • Updated lighting/fog on Night and Cave maps
  • Improved collision on some rocks in Town

CHANGED

Default Keybindings

  • Talent Menu now defaults to T
  • Ready now defaults to Y

FIXED

  • Corrected the Aggravating Shout description which stated it increased regen by 5 when it actually increases regen by 10
  • Fixed an oversight where many melee skills did not receive the 30% damage bonus from attacking a target from the back
  • Fixed a bug where punching did no damage
  • Fixed some text characters showing as ?
  • Fixed a bug where a client’s minions wouldn’t be destroyed if they removed the equipment that enabled them
  • Fixed a bug where dropped items could be duped
  • Fixed a bug where the chat window would stay open
  • Fixed a bug with staves jumping around in your hand
  • Fixed chests not blowing open on clients
  • Fixed a bug where Heavy Knights would play a loud sound effect repeatedly after dying
  • Fixed a bug where Fireflies were attacking more often than intended
  • Fixed a bug where Fireflies were immune to hitstun
  • Fixed a bug where only 1 shield model was being used
  • Fixed a bug where Course Corrections could not be used on 2H melee weapons
  • Fixed a bug where the loading screen would not be properly removed upon returning to Town
  • Fixed a bug where loot crystals could spawn multiple sets of enemies
  • Fixed a bug where you could jump while dead
  • Fixed Flame Dash not working for clients
  • Fixed a bug with the questline
  • Fixed a bug with some UI sounds not playing
  • Fixed bugs with Blink
  • Fixed some bugs with Firefly aggro and damage
  • Fixed some bugs with enemy aggro
  • Fixed a bug with enemy health bar visibility for clients
  • Fixed a bug with projectile collision in some boss encounters
  • Fixed some missing UI styling
  • Fixed hit stun animations for many enemies and summons
  • Fixed a bug where enemy projectiles wouldn’t play hit VFX and SFX
  • Potential fix for getting stuck in cave walls

 

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