Welcome to Rune Knights!
Use the Play button on the main menu (or the M key in game) to access new levels and acts. As you complete quests, new maps will unlock.
Your gear determines your abilities. Certain weapon types provide default attack skills, while armor grants randomly selected special abilities. You'll need to adjust your playstyle with each new piece of gear to be optimally effective.
Each piece of gear has a certain number of mod slots. White items have 1, green have 2, blue have 3, and purple have 4.
By using a Runestone on a piece of equipped gear, you will randomly roll stats on the gear; 1 stat for each mod slot. These mods will roll -/+ 5 of whichever is lower, the rune level or the equipment level. Using a lower level rune than the equipment means you'll be rolling lower level mods than the gear is capable of. Using runes of an equal or higher level than your equipment means you'll get the highest level mods that equipment is capable of.
Some items can be combined by double-clicking them in your inventory.
2 Runestones of the same level can be combined into 1 Runestone that is one level higher.
2 of some crafting items can be combined into a more rare item:
Endeavor -> Fool's Gamble -> Twist of Fate -> Course Correction -> Crescendo
Everyone has their own exclusive loot drops. If you can see loot, then it's destined for you. You can press Z at any time to vacuum all of your destined items to you.
You can drop items for your friends by dragging them from your inventory into the world.
- Boots always roll with Movement Speed implicit mods
- Chest Armor can roll with Max Health, Max Stamina, or Max Mana mods. The mod that an armor has on creation is rolled at twice the normal strength. This bonus is reset to normal values if a Twist of Fate is used to replace the mod.
- Helmets always roll with a randomly selected implicit mod (does not select from mods exclusive to other weapon types).
- Cryomancers will attempt to freeze all players when they spawn, be careful when you see the ray of frost over your character! Kill them quickly before they can finish the cast.
- Volcanic Knights will cast a large, powerful nova around them. Get out of range or kill them before they can finish casting.
- Heavy Knights are extremely tanky and immune to controlling effects like Chill and Root. They also push other, smaller enemies out of their way.
- Other special enemies will buff their allies or be immune to crowd control effects.
Enemies scale to the level of the player that spawns them. Enemies will also gain more health based on the number of players in a party.
Death and Resurrection
Death is not the end... when you have someone to resurrect you. Resurrect your fallen allies by getting near their corpses and holding F when the prompt appears. When the resurrection bar fills up, your ally will be back up and ready to fight. You can still attack while resurrecting.
Every level you'll gain 1 Talent Point. Access the talent menu with T. There are 8 talent trees to invest in.
When you start your journey, you'll have access to 4 passive bonuses offered by the tree. After investing 4 points in these passives, your 5th point can be spent on a Tier 1 talent, which are more powerful, unique, passive effects.
Your 10th point in a tree can be used on a Tier 2 talent, which include exceptionally powerful passives and Super abilities.
There are 3 shops in town. One merchant carries crafting items, another sells randomly rolled equipment, and the last one sells special items called Penance and Absolution which can be used to respec your talents.