Crusade modifiers
A Crusade stacks modifiers on top of its tier. Enemy health scales by 20% per tier and damage by 10% per tier before modifiers; each numeric modifier multiplies further by a strength rolled when you buy it, between its Tier 1 value and the value shown (the table shows the strongest roll). Plan the Crusade Tree in the Crusade Planner.
Enemy modifiers
| Modifier | Tier 1 | Tier 5 | Tier 10 | Magic Find | Pack size |
|---|---|---|---|---|---|
| Health | x1.10 | x1.50 | x2.00 | +10% | |
| Damage | x1.10 | x1.50 | x2.00 | +10% | |
| Resilience Resistance | x1.07 | x1.38 | x1.75 | +10% | |
| Resilience Damage | x1.07 | x1.38 | x1.75 | +11% | |
| Move Speed | x1.04 | x1.20 | x1.40 | +15% | |
| Attack Speed | x1.03 | x1.15 | x1.30 | +10% | |
| Ignite On Hit | On | On | On | +20% | +25% |
| Bleed On Hit | On | On | On | +20% | +25% |
| Poison On Hit | On | On | On | +20% | +25% |
| Chill On Hit Stacking Chill On Hit | On | On | On | +20% | +25% |
| Immune to Burn and Ignite | On | On | On | +20% | +25% |
| Immune to Chill | On | On | On | +20% | +25% |
| Immune to Bleed | On | On | On | +20% | +25% |
| Immune to Poison | On | On | On | +20% | +25% |
| Immune to Curses | On | On | On | +20% | +25% |
| Cannot be Taunted | On | On | On | +20% | +25% |
| Immune to Charge and Electrified Immune to Charged and Electrified | On | On | On | +20% | +25% |
| Immune to Slowed and Hindered | On | On | On | +20% | +25% |
| Crowd Control Reduction Crowd Control Duration Reduction | x1.10 | x1.50 | x2.00 | +10% | |
| More Elites | x1.10 | x1.50 | x2.00 | +5% | |
| More Ranged Enemies | x1.10 | x1.50 | x2.00 | +4% | |
| Additional Boss | On | On | On | ||
| Faster Cooldowns | x1.03 | x1.15 | x1.30 | +10% | |
| Only Elites Spawn | On | On | On |
Player modifiers
| Modifier | Tier 1 | Tier 5 | Tier 10 | Magic Find |
|---|---|---|---|---|
| Reduced Health | x1.05 | x1.25 | x1.50 | +18% |
| Reduced Mana | x1.05 | x1.25 | x1.50 | +13% |
| Reduced Stamina | x1.05 | x1.25 | x1.50 | +13% |
| Reduced Mana Regen | x1.05 | x1.25 | x1.50 | +13% |
| Reduced Stamina Regen | x1.05 | x1.25 | x1.50 | +13% |
| Reduced Damage | x1.03 | x1.15 | x1.30 | +15% |
| Reduced Resilience | x1.04 | x1.20 | x1.40 | +8% |
| Longer Cooldowns | x1.05 | x1.25 | x1.50 | +10% |
| 1 Less Health Flask Charge Player Reduced Health Flask | On | On | On | +50% |
| 1 Less Utility Flask Charge Player Reduced Utility Flask | On | On | On | +25% |
| Decreased Critical Strike Damage Player Reduced Critical Strike Damage | x1.05 | x1.25 | x1.50 | +10% |
| Decreased Critical Strike Chance Player Reduced Critical Strike Chance | x1.05 | x1.25 | x1.50 | +10% |